Gaming's gone soft, sanitized corporate crap values profits over passion, avoids NSFW risk and originality.
But as a solo-dev, I'm free to make a dream game.
I believe Tolkien proved that
Passion × Singular Vision, applied over decades beats the revolving door of soulless corporate hell.
My mission is RillMent, that is:
The thRILL of raw adult experiences +
fulfillMENT of intellectual depth.
Join the rebellion against mediocrity!

I'm RillmentGames, an obsessed solo dev. I publicly joined the indie scene in 2020 and cut my teeth on Alien Hover Tanks: an unfunded, unreleased project running on my own custom engine. It featured fully destructible terrain — including destroying entire floating islands in seconds using Signed Distance Field and fractal techniques — and online morphing environments. Some of it lives on YouTube and on my X account; all of it taught me what an engine has to actually do under pressure.
Eventually I moved to Unreal Engine and more conventional game development. Custom-engine instincts on top of a modern pipeline turned out to be exactly the toolkit I needed for the idea that had been growing in my head for years: Cosmic Succubus Evolution.
CSE fuses everything I love: serious sci-fi, X-COM Apocalypse-style depth, and adult gaming that treats grown players like grown players. Big systems. Real consequences. Beautiful Syulibae. No apologies, no compromise — just one developer betting decades on a singular vision, the way the medium deserves.