I am RillmentGames, an obsessed solo dev working on Cosmic Succubus Evolution. I publicly joined the indie-dev scene in 2020 and cut my teeth by developing "Alien Hover Tanks", a unfunded & unreleased game based on my own game engine involving fully destructible terrain (even destroying entire floating islands in seconds by using Signed Distance Field and Fractal technology) as well as online morphing environments, some of this is shown on youtube and some more on my X account. Eventually I began studying Unreal Engine and more conventional game development practices, which was instrumental for an exciting idea that's been growing in my mind for years and would become Cosmic Succubus Evolution. I like Sci-Fi, sexy adult games and good old X-COM Apocalypse, so naturally I wanted to combine into my dream game which is what I am working on in CSE.