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Changelog

Blog: Massive Chalice Analysis

New blog article exploring how Massive Chalice's generational gameplay mechanics solved the save scumming problem in tactical strategy games, and how CSE builds on this foundation with reincarnation mechanics. Read the full article here.

v0.0.4

Come see Mid-Towns mystical Tamed weed shop and talk to the shop girl, she will answer any question:

  • RAG was added to the Lip-Sync + LLM + TTS setup, so now the characters can talk about lore as well. Some minor differentiation in the knowledge base between characters has been implemented and will deepen going forward.
  • Incubus, with pants is now playable.
  • Introduced Video Lore Pickup item and expanded Lore entries.
  • More video assets for event screens.
  • The whole chat system has been overhauled and chat quality was drastically improved.
  • Tamed Weed shop with the 'Elowen' the Weed shop girl introduced
  • Mid town now reachable, but some sections of the tunnel are challengingly dark.
  • Minor tutorial window and many other small improvements
  • Patreon login is now required to play.

v0.0.3

This week big new features regarding voice, face and chat have dropped!

  • Lip-Sync + LLM + TTS, now characters talk and their lips move believably to boost immersion.
  • Nerby characters will now chat with each other.
  • You can now press Tab and left click a girl to begin chatting with her.
  • Now testing Patreon connection via main menu, it will become required for future access.

v0.0.2

Another week & another big patch!

  • Population breeding, evolution & defense logic is in with a 2D UI. Breed, grow and evolve your population while keeping the guard units stocked, will you breed for beauty, strength, fertility or something else?.
  • Improved LLM+TTS and added more voice context areas: Waterfall, Hotspring.
  • A couple loss conditions including Dominance loss and population loss from too few guards(press 'tab', click shield icon to reinforce guards).
  • Main Menu with graphics settings.
  • Can now undress the girl by pressing inventory button (first press 'tab' then click 'Inventory').
  • Experimental Incubus model, it still needs animations and better skin weight painting.
  • Underdeveloped: work on a cavern to 'Mid-Town' and vehicle loop connection to buildings.

v0.0.1

Several big features just landed!

  • Introducing a lovely female AI voice powered by an LLM, all of which runs 100% local, in-game and in realtime. While this feature is currently limited and experimental, it is feasible to improve and combine it with human written story scripts to enable a fully voiced world of rich immersion and infinite variation.
  • New Succubus model with a very cute face and even sexier body!
  • She comes equipped with Vanguard armor, sorry you will need to wait for the next patch to undress her!
  • CSE is now open world. Explore the cavernous interior and find a relaxing an alien Jacuzzi. You will need to navigate eerie dark mushroom tunnels to get there.
  • Opening up the in-game 'Syulipedia' and extensive archive of fully narrated game lore with video. While this feature is also experimental with many stubs, there are dozens of minutes of voiced lore to explore.
  • Introducing light space fighter gameplay, a 'creep' monster lurks in the asteroid belt. Destroy it before it reaches the colony! Approach the Space Fighter and press 'E' to fly.
  • The number of buildings has been drastically reduced, but the remaining 3 are of much higher quality. Going forward, they will be detailed further with rooms, corp lore and vehicle tunnel connections.
  • Some temporary regressions like no tail/boob physics and inability to visit the vehicle tunnels. There are also some not yet ready but interesting features such as 'Soul Portraits' of your colony's inhabitants, press 'tab' to enable the mouse and explore the left menu bar.

v0.0.0

Begin exploring the asteroid colony and appreciate the raw beauty of this Succubus model while you can, by next week we will begin phasing her out for one thats even more pretty! Here's some things todo

  • Visit the waterfall for a good view xD Usual WASD controls, double space makes her start/stop flight
  • Press 'T' to pilot the Syulibae space fighter, Mouse+WASD, take it for a spin around the asteroid belt!
  • Check out the architecture while you can, probably next week there will be substantial trimming and focusing more on less. Dont forget 'mid town'
  • Find the vehicle tunnel and abandoned base...
  • Toggle 'Tab' key to enable left UI controls, only time controls work for now but you can control the sunlight angle this way as the asteroid spins.

v0.0.1-v0.0.10

Main thing is to establish a 'conversational character' rooted in lore and with 3D NSFW 'Sex Battle' interactions, for this the base girl character will change, the male protagonist will be introduced and various technologies will be needed. But there are also some low hanging fruits from previous work that can gradually be integrated, such as:

  • Soulful areas within the asteroid, waterworld, Tartarus and Weed infested cave
  • Sizable Voice & video lore on the Jardenverse, need to make it collectibles to tie in with exploration
  • 2D girl population management/interaction screens
  • Includes some 2D NSFW
  • A little combat/resource work too

v0.0.11 -> Onwards

Need to expand from the logic of 2D interactions to 3D sights by filling the colony with dynamic conversational (and fuckable!) denizens.

also need to work on the part where you, the Incubus, commands sexy 'Vanguard' supersoliders in tactical combat

and strategic space combat too!

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