The Based Software Rating Board: What Gamers Actually Want

Somewhere between the collapse of game journalism credibility and the commercial catastrophe of "go woke go broke" AAA releases, a counter-culture was quietly building. Gamers—the actual paying customers—never stopped knowing what they wanted. They wanted fun. They wanted beauty. They wanted games that treated them as adults.
Enter the Based Software Rating Board (BSRB): a fictional, comical, but brutally honest rating system by men, for men. No ESG consultants. No sensitivity readers. No woke design committees. Just a diverse panel of chads from every corner of the planet, evaluating games on the things that actually matter to male gamers.
In this post we go through every BSRB badge and explain exactly how Cosmic Succubus Evolution earns it.
The Board Itself
Look at that committee. White, Black, Asian, Brown—all jacked, all smiling, all clearly united by the same love of good games. That's the point. "Based" isn't a race thing or a political thing. It's a quality standard. Games made by men who love games, for men who love games. The BSRB doesn't care about your pronouns or your ESG investment score. It cares whether your game is fun, beautiful, and honest about what it is.
BSRB: Woke-Free
Let's start with the most obvious badge because it's the one the gaming industry has been failing hardest at for over a decade.
"Woke" in gaming means your game is designed primarily to satisfy a small but very loud activist minority rather than the paying audience. It means angry, androgynous characters who lecture you. It means beauty treated as problematic. It means romance and sexuality scrubbed out because someone on the dev team was offended by the concept of attraction.
The Woke-Free badge means none of that is happening. No lectures. No ugly-by-design characters. No ideologically motivated removal of content that the audience actually wants.
Here's the thing that exposes the whole charade most starkly: the critic score versus user score gap. For years, mainstream game review outlets have handed out high scores to games that real players despise, games that real players have demolished with low user reviews and bad sales. The gap isn't a rounding error—it's a chasm. When a game sits at 9/10 from critics and 4/10 from users, something has gone very wrong. Critics aren't representing gamers. They're representing themselves, their social circles, and the ideological currents running through their newsrooms.
And the market has noticed. Gaming journalism has been circling the gutter for years now—layoffs, closures, declining traffic. The audience stopped trusting outlets that consistently told them their preferences were wrong. You cannot pretend to represent a community while reliably scoring their most-hated releases as masterpieces. Game journalists lost the audience because they chose activisim over gaming and tried to push an agenda that the audience has comprehensively rejected.
CSE has no interest in any of that. No lectures. No Karens. Just a game made by someone who loves games, for people who love games.
BSRB: Adorable Personality
This one is harder to define than big boobs or nice ass, but in many ways it matters most. A physically stunning character with a repulsive personality is worse than worthless—she poisons every scene she's in. But a girl with a truly adorable personality becomes unforgettable. You want to protect her. You think about her. She's the reason you replay.
My best reference point is Alita from Battle Angel Alita. Pure heart. Iron will. Curious as a child, yet she faces the heaviest philosophical questions and the most terrifying battles imaginable—and through all of it maintains a realness and tenderness that's genuinely enchanting. She's not trying to be cool. She just is.
But perhaps the most instructive example—in both directions—is Sarah Kerrigan from StarCraft. In her original human form she was genuinely endearing: strong but vulnerable, a telepath who had endured horrific trauma yet still had a warmth that peeked through the assassin persona. She morally opposed Mengsk's use of Zerg weapons on civilian populations. She tried to reassure Raynor when he was horrified at being ordered to leave her behind on Tarsonis. And when they first met?
She called him a pig—because she'd already read his mind. He protested he hadn't said anything yet. "Yeah," she replied, "but you were thinking it." Power with sweetness underneath. That's the Golden Thread.
Then she gets infested. The Queen of Blades is cold, calculating, utterly ruthless. The warmth is gone. The humor is gone. And something interesting happens: the audience doesn't exactly hate her—but they stop loving her. They start hoping. Hoping it can be reversed. Hoping the real Kerrigan is still in there somewhere.
Blizzard understood this perfectly. The entire arc of StarCraft 2—three games, years of development—is essentially their answer to that hope. They reverse the infestation. It doesn't quite stick; she's consumed by vengeance, still cold. So they go further: by Legacy of the Void she's been transformed into a Xel'Naga—visually something between a Phoenix and a giant angel woman—selfless, transcendent, sacrificing herself for the universe. A years-long narrative shaped almost entirely by the audience's desire to get sweet Kerrigan back.
They never quite succeeded. But the fact that three games of lore are shaped by that desire is itself the proof: male gamers want sweet girls. They will follow a story for years in hope of getting one back.
In CSE, there is an extensive story with unique, adorable, characters that have flaws but develop as the story progresses. Even the procedural Syulibae girls have unique personalities built from traits, backstory, and AI-driven conversation.
I understand that we like strong but not cold girls, smart but not condescending, sexy but also sweet. Conventional "wifely" warmth with that specific, personal weird edge that makes a character feel like a real individual rather than a template, and I carry that philosophy into the game's design.
BSRB: Big Boobs
No pretense required. Men like big boobs. This is not controversial among anyone who isn't actively trying to be contrarian. Science has even weighed in—research suggests that looking at attractive physical features is measurably good for men's cardiovascular health and mood. There is literally a health argument for big boobs in games.
The anti-big-boobs movement in gaming was never organic. Real male gamers were never petitioning developers to make their female characters less attractive. That pressure came from outside the audience, from people who were not the target demographic and had no business dictating the aesthetics of products they weren't buying.
In CSE, the Syulibae are stacked. That's the design. That's the intent. I'm not apologizing for it.

That said, you won't start with a gallery of goddesses. Your initial Syulibae population is variable—some beautiful, most merely passable. The real game lies in the gene pool. Breeding strategically, managing traits, and evolving your colony towards those peak strong beauties that we crave, this is a core part of CSE's progression loop. You earn your gorgeous harem, and that makes it more meaningful.
BSRB: Cute Face
The "new Ciri problem." CD Projekt RED took an iconic, beloved character and redesigned her toward androgyny and hardness for The Witcher 4. The backlash was severe enough they appear to have walked it back somewhat—though we won't know the final design until the game releases.

But there's a deeper issue here that connects directly to the Adorable Personality section above. The problem isn't only androgyny—it's expression. A woman who never smiles, whose face is locked in permanent aggression and challenge, actually looks less attractive regardless of her underlying features. This is exactly what happened to Kerrigan after infestation: the transformation removed her warmth, and warmth shows on a face. The new Ciri's promotional imagery had that same quality. Looking at the reveal, I genuinely found myself scanning the screen wondering where Geralt was—until it hit me that this was Ciri. My first thought: "Poor bastard must have taken too many mutagenic potions. At least he didn't grow tits." I meant it as a joke, but it's also just... accurate. When a woman is designed to look indistinguishable from a hard-bitten mercenary male, the Cute Face badge has failed at the source.
Based gamers want female characters with faces they actually want to look at—feminine features, expressive eyes, the kind of face that invites you in rather than pushes you away. That sounds like an embarrassingly low bar. In the current AAA landscape, apparently it isn't.
CSE's Syulibae have large expressive anime-influenced eyes, delicate features, and a hauntingly beautiful aesthetic—attractive in a way that feels slightly otherworldly, because they are otherworldly. The character art direction has never compromised on this.
BSRB: "Fully" Functional
Sex is the most fundamental motivating force in biological life. It's woven into every complex emotion: love, jealousy, desire, the drive to improve yourself. A game that completely shies away from sex in an adult setting isn't being tasteful—it's being immature. It's treating adult players like children who need to be shielded from the realities of human nature.
The Fully Functional badge means the game actually goes there. Interactive 3D sexual gameplay, not pre-rendered cutscenes you passively click through. Actual participation.
To be fair, CSE also currently includes a "summarized" sex mode—you choose the participants and receive a result with pre-rendered animations—so I won't throw too many stones at Subverse for that particular approach. As I discussed in the Subverse review, the real difference is that CSE's sexuality is woven into the core gameplay systems rather than treated as a side feature: breeding mechanics, dating, domestication training, AI-driven conversations—all interconnected.
Beyond that, CSE is building toward a non-summarized mode—a hands-on, skill-based approach where there are no pre-rendered screens and the player takes a direct role. Sex in this mode is a player skill with choices of items, techniques, and resource management. Performing well leads to better evolution outcomes. The summarized mode stays for those who prefer a quicker result, but the depth is there for players who want it.
And it ties into everything else: the story, the strategy, the colony survival. It's woven in.
BSRB: Fun Over Realism
There's a recurring criticism leveled at games like CSE: "unrealistic beauty standards," "unrealistic romance scenarios," "no one actually looks like that." My answer is always the same: so what?
Games are not documentaries. They are spaces for escapism and wish fulfillment—the exploration of fantasies that the real world doesn't provide. Nobody watches an action movie and complains that real humans can't survive explosions. Nobody reads a fantasy novel and objects that dragons aren't real. But let a game feature beautiful women who are genuinely interested in the player character and suddenly we're subjected to lectures about "realistic expectations."
No. Games are allowed to be fun. Players are allowed to enjoy scenarios that don't reflect their daily lives. The Fun Over Realism badge means the developer refused to let realism-policing ruin the experience.
In CSE you are an Incubus—literally a supernatural entity whose purpose is to be irresistible to women. The Syulibae are engineered by a goddess. The entire premise is fantasy by design. I lean into that without apology.
BSRB: Jiggle Physics
Physics simulation applied to the parts of a woman's body that move when she moves—boobs, ass, the flex of leg muscles and calves during combat animations. This is the kind of technical detail that a certain type of developer dismisses as "gratuitous" while implementing it would make the difference between a character that feels alive and one that feels like a plastic doll.
Jiggle physics communicate mass, softness, and physicality. They make a character feel like she actually exists in the world with weight and presence. They're also, yes, enjoyable to look at. Both things can be true.
CSE has jiggle physics—reintroduced in the v0.0.6 update on the new character model. This is a feature that gets polished, not cut.
BSRB: Long Legs
Sexy women with long, elegant legs. There's an entire aesthetic tradition here—the long-limbed feminine ideal runs through classical sculpture, fashion, and fine art for good reason. The era of deliberately shortening female character proportions in the name of "diversity" was an era of games designed to satisfy critics rather than players.
The Syulibae are tall, long-limbed, and built for visual impact. This is by design and will remain so.
BSRB: Nice Ass
A well-sculpted posterior is attractive and male players notice and appreciate it. The era of games actively flattening female characters' bodies in the name of "not objectifying" them was an era of games made for critics rather than players. The Nice Ass badge is a signal that the developer is building for the actual audience.
In CSE: yes. Here's the proof from the in-engine model

BSRB: Show Tits
The "Unlockable (skill-based)" subtitle on this badge is important. It's not just about nudity existing—it's about nudity being something you work for and earn. That distinction matters enormously for game design.
When content is locked behind skill and progression, it creates genuine motivation. Players engage with systems more deeply. They feel rewarded rather than simply handed something. The existence of unlockable NSFW content turns the entire game into a sustained engagement loop where every mechanic feels connected to something the player actually wants.
In CSE, nudity and sexual content is unlocked through relationship progression, domestication training, AI conversation, and breeding gameplay. The girls don't just hand it over. You earn it by being a capable Incubus—and that's good game design dressed in adult content, where the two reinforce each other perfectly.
BSRB Rating: CSE is Based
Cosmic Succubus Evolution was designed from the ground up with all of these principles in mind. Not as a reaction to culture war discourse, but because these are simply the things that make adult gaming genuinely excellent. Beautiful women. Adorable personalities. Real interactivity. Systems deep enough to respect the player's intelligence.
The BSRB exists as a joke—but like all good jokes, it contains a serious truth. There is a massive, underserved audience of adult male gamers who know exactly what they want and have been watching the industry fail to deliver it for years. CSE is the answer.
Based. For Based Gamers.